Tuesday, 27 June 2017

Publishing Advice #28: Retail Margins and Kickstarter

http://www.rakuontheboard.com/2017/06/retail-margins-and-kickstarter.html

Kickstarter is the beginning of the sales chain. After your campaign finishes, you got traditional distribution. A healthy relationship with distributors and retailers is crucial. If you do not look after the post-Kickstarter tail, your product most likely will die, and you will lose a great opportunity to expand.

So why the post-KS tail is more important than Kickstarter campaign itself? Simply because KS is just a small part of your market. The biggest market is waiting for you!

Wednesday, 21 June 2017

Publishing Advice #27: How to Get People to Talk About Your Game?

http://www.rakuontheboard.com/2017/06/HowtoGetPeopletoTalkAboutYourGame.html

How can you stand out with your "best game" in the world when there are more than 1000 new games published every year? Competition is horrendous. There are loads of incredibly good games out there. Everyone knows that to succeed as a publisher, you need an outstanding game, not just very good but outstanding. But can this guaranty your success? Not really - there is much more in it! You need to do your homework, but now I'll write about something different! About something which will help you to stand out!

Thursday, 8 June 2017

Publishing Advice #26: Facing Haters part 2 - Open Letter to Fans

http://www.rakuontheboard.com/2017/06/facing-haters-part-2-open-letter-to-fans.html

Constructive criticism, again, is a very helpful and healthy thing. All professionals always appreciate honest opinions as they're extremely useful. But now and again we have "privilege" to hear rude opinions regarding our games without any reason or explanation. Or experience cruel behaviours towards our personas.

A while ago I wrote about facing trolls and dealing with hate as a designer. And the best thing you can do is to ignore them and give your time to your fans - people who deserve it! Read Publishing Advice #10: Facing Haters.

But now I will talk how fans can help us: designers and publishers in facing haters.